Unfortunately the game is closed source and stripped, so I don't have more information, but the backtrace I get is: (gdb) where #0 0x0000000000000000 in ?? () #1 0x00007ffff30052ae in pipe_sampler_view_reference (view=0x85d19b0, ptr=0x768b410) at ../../../../src/gallium/auxiliary/util/u_inlines.h:151 #2 r600_set_sampler_views (pipe=0x7689c90, shader=<optimized out>, count=<optimized out>, views=0x37395e0, start=<optimized out>) at r600_state_common.c:626 #3 0x00007ffff2e21a1b in update_textures (st=0x4b2dd80, shader_stage=1, prog=0x8562a20, max_units=16, sampler_views=0x4b2e710, num_textures=0x4b2e894) at ../../src/mesa/state_tracker/st_atom_texture.c:316 #4 0x00007ffff2e1d907 in st_validate_state (st=st@entry=0x4b2dd80) at ../../src/mesa/state_tracker/st_atom.c:221 #5 0x00007ffff2e2463a in st_Clear (ctx=0x411f8e0, mask=50) at ../../src/mesa/state_tracker/st_cb_clear.c:396 #6 0x00000000005759c1 in ?? () #7 0x000000000057dfa3 in ?? () #8 0x00000000005b4ead in ?? () #9 0x000000000087db9c in ?? () #10 0x0000000000b4d303 in ?? () #11 0x00007ffff62dea15 in __libc_start_main () from /usr/lib/libc.so.6 #12 0x0000000000456669 in ?? () #13 0x00007fffffffd438 in ?? () #14 0x00000000ffffffff in ?? () #15 0x0000000000000001 in ?? () #16 0x00007fffffffd832 in ?? () #17 0x0000000000000000 in ?? () I have a trace but it's very large (>500MB) and it doesn't reproduce the crash. I haven't seen anyone else report the crash. The crash happens on stable mesa too. I can reliably reproduce by selecting the first two menu options in the game launch (Start Game and Settings). The previous versions of the game worked.
*** This bug has been marked as a duplicate of bug 64913 ***
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