mesa: 5646319f25c7880b3706bb7590e24c84fd8de0fc (master 10.3.0-devel) $ ./bin/copyteximage 1D -auto Testing GL_TEXTURE_1D Texture target = GL_TEXTURE_1D, Internal format = GL_RED Texture target = GL_TEXTURE_1D, Internal format = GL_RG Texture target = GL_TEXTURE_1D, Internal format = GL_RGB8 Probe color at (48,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.031373 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGB16 Probe color at (64,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.905882 0.247059 0.858824 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGB16F Probe color at (80,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGB32F Probe color at (96,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA8 Probe color at (112,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.470588 0.917647 0.858824 0.721569 Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA16 Probe color at (128,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.000000 0.000000 0.000000 0.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA16F Probe color at (144,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.000000 0.000000 0.000000 0.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA32F Probe color at (160,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.000000 0.000000 0.000000 0.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RGB Probe color at (208,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.501961 0.505882 1.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RGBA Probe color at (224,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.000000 0.000000 0.000000 0.000000 Texture target = GL_TEXTURE_1D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_1D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_1D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH32F_STENCIL8 - skipped PIGLIT: {'result': 'fail' } bd44ac8b5ca08016bb064b37edaec95eccfdbcd5 is the first bad commit commit bd44ac8b5ca08016bb064b37edaec95eccfdbcd5 Author: Kenneth Graunke <kenneth@whitecape.org> Date: Sun May 11 17:20:08 2014 -0700 i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage. The point of copytexsubimage_using_blit_framebuffer is to use a hardware accelerated BlitFramebuffer path. If that fails, we shouldn't do a swrast blit---we should try our CTSI fallback code. This is especially important for i965 and GLES, where we don't even create a swrast context. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Cc: "10.2" <mesa-stable@lists.freedesktop.org> :040000 040000 313ba4b4dcbf69457b565f9ce2988355431d461f 128c89746f13726404560571fe5d8a7a69df1d0b M src bisect run success
Should be fixed by these patches: http://lists.freedesktop.org/archives/mesa-dev/2014-May/059673.html http://lists.freedesktop.org/archives/mesa-dev/2014-May/059675.html http://lists.freedesktop.org/archives/mesa-dev/2014-May/059672.html http://lists.freedesktop.org/archives/mesa-dev/2014-May/059674.html
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.