Kodi when using vdpau decode on tonga GPU does not render anything since
Author: Brian Paul <email@example.com>
Date: Mon Oct 5 08:14:56 2015 -0600
mesa,meta: move gl_texture_object::TargetIndex initializations
Before, we were unconditionally assigning the TargetIndex field in
_mesa_BindTexture(), even if it was already set properly. Now we
initialize TargetIndex wherever we initialize the Target field, in
_mesa_initialize_texture_object(), finish_texture_init(), etc.
v2: also update the meta_copy_image code. In make_view() the
view_tex_obj->Target field was set, but not the TargetIndex field.
Also, remove a second, redundant assignment to view_tex_obj->Target.
Add sanity check assertions too.
Its debug log shows -
15:52:36 T:140075084736256 NOTICE: VDPAU::COutput registered output surfaces
15:52:36 T:140076208588672 NOTICE: Previous line repeats 4 times.
15:52:36 T:140076208588672 DEBUG: CLinuxRendererGL::GetPlaneTextureSize - invalid size 0x0 - 0
<last line repeats>
I guess this is something to do with vdpau interop, but mpv interop still works ...
Created attachment 119221 [details] [review]
Could you please test this patch?
(In reply to Marek Olšák from comment #1)
> Created attachment 119221 [details] [review] [review]
> possible fix
> Could you please test this patch?
Working OK with the patch, thanks.
Created attachment 119225 [details] [review]
The first fix was not completely correct. Would you please test this one? Thanks.
(In reply to Marek Olšák from comment #3)
> Created attachment 119225 [details] [review] [review]
> fix 2
> The first fix was not completely correct. Would you please test this one?
fix2 is working OK.
Fixed by 6a4dc1ad492d7d53c5c17e6eb975f0ed44b674.