Shadows of Mordor is missing several fonts in the menu. An APITRACE can be found at: https://drive.google.com/file/d/0BxAIK4wsKm_YS1dWT0FGd2hVX00/view?usp=sharing
Created attachment 119919 [details] Simple test program showing a shader compilation error The shaders generated seem to be a source of the trouble. The compiler dislikes the following part of the shader: int bits = ...; const uint mask = 0xFFFFFFFFu >> (32 - bits); It complains: "error: initializer of const variable `mask' must be a constant expression" Attached is a simple test program to check for this error. Compile and link using "g++ const_init.cpp -lGL -lSDL2 -lGLEW"
(In reply to Christoph Brill from comment #1) > Created attachment 119919 [details] > Simple test program showing a shader compilation error > > The shaders generated seem to be a source of the trouble. The compiler > dislikes the following part of the shader: > > int bits = ...; > const uint mask = 0xFFFFFFFFu >> (32 - bits); > > It complains: > "error: initializer of const variable `mask' must be a constant expression" > > Attached is a simple test program to check for this error. Compile and link > using "g++ const_init.cpp -lGL -lSDL2 -lGLEW" You think that's bad? How about the 'offest' typo? :) You need to force GL4 in order to do the trace. Might want to also have a copy of r600g that enables ARB_gpu_shader5 (which will remove the need for those wrong overrides).
Not a mesa bug closing.
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