In triaging CI results, I have noticed intermittent but persistent failures for multisample accuracy tests:
piglit.spec.ext_framebuffer_multisample.accuracy 16 stencil_resolve small.bxtm64
piglit.spec.ext_framebuffer_multisample.accuracy 4 srgb small linear.bxtm64
piglit.spec.ext_framebuffer_multisample.accuracy 4 stencil_resolve small depthstencil.bxtm64
piglit.spec.ext_framebuffer_multisample.accuracy all_samples depth_draw small depthstencil.bxtm64
piglit.spec.ext_framebuffer_multisample.accuracy all_samples stencil_draw small.bxtm64
piglit.spec.ext_framebuffer_multisample.accuracy all_samples stencil_resolve small depthstencil.bxtm64
piglit.spec.ext_framebuffer_multisample.accuracy all_samples stencil_resolve small.bxtm64
These failures go back at least as far as mesa 80890eb, the oldest BXT tests that we have on record in the CI.
Ben's suspicion is that these failures began with enabling fast clears in c4edc048c6f6877461a9d9dc07142640f380f340. It is also possible that the hardware can't meet the accuracy thresholds of the tests.
A second category of intermittent BXT piglit tests is
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturegrad 1darrayshadow
piglit.spec.glsl-1_30.execution.tex-miplevel-selection textureprojlod 1dshadow.bxtm64
piglit.spec.glsl-1_20.execution.tex-miplevel-selection gl2:textureproj(bias) 3d.bxtm64
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texture() 1darray.bxtm64
As with the multisample accuracy tests, these miplevel selection failures have been gathered from dozens of test runs.
Ben has suggested 2 actions that should be taken on this bug:
1) confirm fast-clear enabling as the cause of the tests
2) examine the images produced by a test failure, to determine if the images are visibly different.
Neil, please comment if you have any input on these tests.
The following is also intermittent:
piglit.spec.arb_pixel_buffer_object.texsubimage cube_map_array pbo
This is not intermittent on SKL?
On Mon, Dec 14, 2015 at 06:06:21PM +0000, email@example.com wrote:
> --- Comment #2 from Mark Janes <firstname.lastname@example.org> ---
> The following is also intermittent:
> piglit.spec.arb_pixel_buffer_object.texsubimage cube_map_array pbo
> You are receiving this mail because:
> You are on the CC list for the bug.
these tests are stable on SKL.
recent testing shows these tests to be stable on bxt
This crash is easy to trigger when mesa is compiled with -O2, but will not repro with -O0
*** Bug 93993 has been marked as a duplicate of this bug. ***
These failures are back, as documented in 93993.
Does not reproduce with gcc 4.9.
Reproduces reliably with gcc 5.3.
Since this bug only affects pre-release platforms, it shouldn't block the 12.0 release.
SKLGT4e is enabled in mesa CI, and these tests have been shown to fail intermittently on that platform.
(In reply to Mark Janes from comment #11)
> SKLGT4e is enabled in mesa CI, and these tests have been shown to fail
> intermittently on that platform.
Mark, Nanley, is this fixed by?
Author: Nanley Chery <email@example.com>
Date: Wed Aug 22 10:43:32 2018 -0700
i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9
According to internal docs, some gen9 platforms have a pixel shader push
constant synchronization issue. Although not listed among said
platforms, this issue seems to be present on the GeminiLake 2x6's we've
We consider the available workarounds to be too detrimental on
performance. Instead, we mitigate the issue by applying part of one of
the workarounds. Re-emit PUSH_CONSTANT_ALLOC at the top of every batch
(as suggested by Ken).
Fixes ext_framebuffer_multisample-accuracy piglit test failures with the
* 6 depth_draw small depthstencil
* 8 stencil_draw small depthstencil
* 6 stencil_draw small depthstencil
* 8 depth_resolve small
* 6 stencil_resolve small depthstencil
* 4 stencil_draw small depthstencil
* 16 stencil_draw small depthstencil
* 16 depth_draw small depthstencil
* 2 stencil_resolve small depthstencil
* 6 stencil_draw small
* all_samples stencil_draw small
* 2 depth_draw small depthstencil
* all_samples depth_draw small depthstencil
* all_samples stencil_resolve small
* 4 depth_draw small depthstencil
* all_samples depth_draw small
* all_samples stencil_draw small depthstencil
* 4 stencil_resolve small depthstencil
* 4 depth_resolve small depthstencil
* all_samples stencil_resolve small depthstencil
v2: Include more platforms in WA (Ken).
Tested-by: Mark Janes <firstname.lastname@example.org>
Reviewed-by: Kenneth Graunke <email@example.com>