Created attachment 121016 [details] dmesg after the screen freezes When i try to run Guild Wars 2, the X screen freezes (i can move the mouse and i can hear sounds, but X is otherwise frozen) I'm adding dmesg logs. If you need anything more, please request.
Created attachment 121017 [details] dmesg after the screen freezes 2
Created attachment 121018 [details] Xorg.0.log after the screen freezes
Created attachment 121019 [details] Wine log
Maybe duplicate of some other bug? I get also freeze with gsraytrace, so it could be duplicate of https://bugs.freedesktop.org/show_bug.cgi?id=83319 (or some other that i added to "See Also")
Created attachment 121020 [details] dmesg with R600_DEBUG=nohyperz R600_DEBUG=nosb gsraytrace With R600_DEBUG=nohyperz R600_DEBUG=nosb, gsraytrace also freezes the GPU
Created attachment 121021 [details] xorg log with R600_DEBUG=nohyperz R600_DEBUG=nosb gsraytrace With R600_DEBUG=nohyperz R600_DEBUG=nosb, gsraytrace also freezes the GPU
Created attachment 121022 [details] apitrace I'm able to reproduce the freeze/GPU lockup using this trace
Some more info: Mesa git Kernel 4.4 X server 1.18.0
Created attachment 121024 [details] Crash dump with apitrace on sandybridge (In reply to Lukáš Krejza from comment #7) > Created attachment 121022 [details] > apitrace > > I'm able to reproduce the freeze/GPU lockup using this trace I am also able reproduce with this trace on intel sandybridge but it recovers successfully. The crash dump attachment is from /sys/class/drm/card0/error Mesa git Kernel 4.4.0 X server 1.17.2 Intel Sandybridge
(In reply to Lukáš Krejza from comment #4) > Maybe duplicate of some other bug? > I get also freeze with gsraytrace, so it could be duplicate of > https://bugs.freedesktop.org/show_bug.cgi?id=83319 (or some other that i > added to "See Also") Hello Lukáš, as you own a Radeon HD 3400 RV620 'semilar' to my RV730 the 'gsraytrace' GPU hang is NOT soveld with current GIT. I'll update my bug report (Bug 83319), soon. For EG+ (Bug 91865) this is _fixed_ by 'accident' in Mesa git since: commit 2239f3eaff5c72c4cb1d4a5be97feb4af3d08d25 Author: Dave Airlie <airlied@redhat.com> Date: Mon Nov 30 15:48:22 2015 +1000 r600/shader: emit tessellation factors to GDS at end of TCS. When we are finished the shader, we read back all the tess factors from LDS and write them to special global memory storage using GDS instructions. This also handles adding NOP when GDS or ENDLOOP end the TCS. Signed-off-by: Dave Airlie <airlied@redhat.com> I'll have to talk with Dave and Marek what is different for R600/R700 and EG+ and what should I try next.
Created attachment 121050 [details] Output from apitrace when replaying the trace I have tried to replay the trace with nouveau and it did not crash and produced attached output.
(In reply to Lukáš Krejza from comment #11) > Created attachment 121050 [details] > Output from apitrace when replaying the trace > > I have tried to replay the trace with nouveau and it did not crash and > produced attached output. How do you did it? If I run it on NI/Turks XT (HD 6670) for which 'gsraytrace' is fixed, it terminates in fractions of a second and print nothing. apitrace replay gsraytrace.trace Rendered 0 frames in 0.101416 secs, average of 0 fps
It's better to assume for now that the Guild Wars 2 and gsraytrace hangs are caused by different problems. Please keep the gsraytrace related discussion on the existing report(s) about that, in order not to clutter up this report.
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