Created attachment 121724 [details]
deqp test failure pattern
I'm seeing the following failure pattern on *texture* dEQP tests. Only cube fails, and not 100% of them. All of these tests pass on nouveau/GK208, so it's not some really dumb texture completeness issue.
It does seem like the only tests that pass are in the filter_mode subgroup (and all of those do seem to pass). So probably something with texture setup?
Amusingly that test case group is
TestCaseGroup(m_context, "filter_mode", "Test that filter modes have no effect");
oops :) I guess it has the effect of causing the tests to pass. By default, nearest/nearest is used for min/mag filters.
Related to #92579?
(In reply to Kenneth Graunke from comment #1)
> Related to #92579?
Don't know. But applying Neil's last patch just makes everything fail :)
Created attachment 121727 [details]
failure mask for one test
I checked a few and they all look like this. The hole at the top moves around a bit, but always this general square of fail inset into the image. Weird.
Created attachment 121728 [details]
another set of errors, with actual/original
If you use chrome, just start typing
and then paste the base64'd data after the ',' from the attachment -- no need to remove newlines/etc.
*** Bug 94621 has been marked as a duplicate of this bug. ***
Patch on the list:
Ken's patch has been merged.