Created attachment 125956 [details] /sys/class/drm/card0/error Hello I have a GPU hang very often when playing 3D games, which makes it jog and occasionally just completely crash out. I have an Intel Skylake CPU/GPU stack (6200u). Attached dmesg | grep drm and /sys/class/drm/card0/error file, with a lshw output if you need it. I've had jogs and crashes on the ubuntu oibaf graphics drivers (gl 4.4 from git) but have reverted to the standard ones (gl 3.3) in Ubuntu 16.04.
Created attachment 125957 [details] dmesg | grep drm
Created attachment 125958 [details] lshw output
Assigning to Mesa product (please let me know if I am mistaken with this GPU Hang). From this error dump, hung is happening in render ring batch with active head at 0xfd7d06e0, with 0x7a000004 (PIPE_CONTROL) as IPEHR. Batch extract (around 0xfd7d06e0): 0xfd7d06a0: 0x78490001: 3D UNKNOWN: 3d_965 opcode = 0x7849 0xfd7d06a4: 0x00000004: MI_NOOP 0xfd7d06a8: 0x00000000: MI_NOOP Bad length 7 in (null), expected 6-6 0xfd7d06ac: 0x7b000005: 3DPRIMITIVE: fail sequential 0xfd7d06b0: 0x00000104: vertex count 0xfd7d06b4: 0x00000a74: start vertex 0xfd7d06b8: 0x00000000: instance count 0xfd7d06bc: 0x00000001: start instance 0xfd7d06c0: 0x00000000: index bias 0xfd7d06c4: 0x00000000: MI_NOOP Bad count in PIPE_CONTROL 0xfd7d06c8: 0x7a000004: PIPE_CONTROL: no write, no depth stall, no RC write flush, no inst flush 0xfd7d06cc: 0x00101001: destination address 0xfd7d06d0: 0x00000000: immediate dword low 0xfd7d06d4: 0x00000000: immediate dword high Bad count in PIPE_CONTROL 0xfd7d06e0: 0x7a000004: PIPE_CONTROL: no write, no depth stall, no RC write flush, no inst flush 0xfd7d06e4: 0x00000408: destination address 0xfd7d06e8: 0x00000000: immediate dword low 0xfd7d06ec: 0x00000000: immediate dword high 0xfd7d06f8: 0x78150009: 3D UNKNOWN: 3d_965 opcode = 0x7815
Which game?
In this case it was thestanley parable, it happens with most of that power.
I am experiencing the same problem with the same game on Skylake hardware. I am running Debian stretch.
Hello, some important fixes for games hangs were include in latest mesa release 17.3.6. Could you confirm that this also fix you issue? If issue persist, is there a way to easily trigger the hang? Thank you.
hi. The same game was mentioned on this ticket https://bugs.freedesktop.org/show_bug.cgi?id=98013 during checking it I found out that 18.2.0 fixes an issue 100% (possibly even 17.3.6 fixes them).
found one more report on the same game https://bugs.freedesktop.org/show_bug.cgi?id=104440 Stanley Parable
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