Created attachment 129302 [details] the strange planet those are actually two bugs 1 some planets are like half empty 2 if you set textures to high the game crashes in the next map load(sometimes instantly)
the texture on high crash doesnt happen on radeonsi on a r7 260
Created attachment 129303 [details] another place where it happens
forgot to say im on hd 5500
Can you create an apitrace of the game showing the issue?
(In reply to Kenneth Graunke from comment #4) > Can you create an apitrace of the game showing the issue? sorry but i dont know what is an apitrace can you explain how to do it or a link to a page where it explains it?
Apitrace - http://apitrace.github.io/ - should be available in your distro's package manager (apt install, dnf install, pacman -S, etc). If you run the game from the command line, just run "apitrace ./game" and it should start recording "game.trace" (which can be pretty huge). If you run the game via Steam, right click on it in your library, hit properties, then [Set Launch Options], and change it to: apitrace trace -o ~/game.trace %command%
Once you have that, xz -T 0 game.trace to compress it, and attach it here, or upload it somewhere and link it. Thanks!
thanks for the explanation but i cant run apitrace because, if i start the game with it steam gives this error: /home/david/.local/share/Steam/ubuntu12_32/steam: symbol lookup error: /usr/lib32/libxcb-dri3.so.0: undefined symbol: xcb_send_request_with_fds and worse, steam resets and i have to put my account again :( note that the game has issues with native libs and i have to run it with STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 otherwise it wont boot
also the textures on high sometimes work but with very long loading times and like it was going to crash. it feels like it was trying to use all the resources because sounds are played like they would do if the map loaded altough only for a little time. also switching to tty and back to desktop again closes the game (no need to killing it)
I was able to run it via the command line: cd ~/.local/share/Steam/*team*pps/common/star\ conflict LD_PRELOAD=/usr/lib32/libcurl.so.4.3.0 ./StarConflict You can probably do: LD_PRELOAD=/usr/lib32/libcurl.so.4.3.0 apitrace trace ./StarConflict I played through the tutorial and the planet looked okay. Just to double check, are you running the latest Mesa?
yes, daily updated mesa-git thanks for trying it :)
wow thanks Kenneth now i can run star conflict with a steam parameter which means i dont have to unload steam if i did have it opened before. i got the trace of star conflict and you werent joking about it being large, it is 1,6 GIGABYTES!! FYI the trace is about the textures on high crash. do you still want me to upload it?
Does it crash if you replay the trace with "glretrace StarConflict.trace"? If so, sure. Also, do try to compress it with "xz -T 0 StarConflict.trace"...
yes it crashes with glretrace which is a cool tool the link: https://mega.nz/#F!E1hSWIhK!1fafzhslvNsTGNFg7CR4Pw
found something?
i tested the game on windows and the textures on high is an OOM problem the planet looks good on windows
Bugs are still reproducible with 18.1.0 MESA. Information on the configuration of a computer: - Ubuntu Linux Version 16.04 64-bit - 4.13.0-38-generic - Intel® HD Graphics 620 (Kaby Lake GT2) - Intel® Core™ i7-7500U CPU @ 2.70GHz × 4 With gdb and built with --enable-debug mesa, crash with high textures happens without mesa's libraries. Bug with half empty planets also exists with NVIDIA GK107 [GeForce GT 640] https://forum.star-conflict.com/index.php?/topic/36157-graphic-bugs-with-nvidia-384-binary-driver/ So a crash - is a bug of the game. Bad textures of planets is common problem with NVIDIA proprietary driver.
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1570.
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