Bug 77449
depends on
93
bugs:
view as bug list
-
77449:
Tracker bug for all bugs related to Steam titles
[RESOLVED MOVED; assigned to mesa-dev]
-
66067:
Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)
[RESOLVED MOVED; assigned to dri-devel]
-
68527:
Planetary Annihilation Alpha: translation from TGSI failed !
[RESOLVED FIXED; assigned to dri-devel]
-
68690:
Dark screen in Europa Universalis IV on Intel, R600g and RadeonSI
[RESOLVED NOTOURBUG; assigned to idr]
-
72902:
[IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls
[RESOLVED FIXED; assigned to idr]
-
74700:
Dota2 shimmering artifacts on Mesa 10.0.1 on Iris Pro graphics
[RESOLVED FIXED; assigned to idr]
-
75911:
Ravensword: Shadowlands graphics lag (GM45)
[RESOLVED NOTABUG; assigned to idr]
-
76484:
[radeonsi] Strike Suit Zero fail to start
[RESOLVED MOVED; assigned to dri-devel]
-
76664:
Metro: Last Light segfaults very often in level 10 (swamp) on loading last checkpoint
[RESOLVED WONTFIX; assigned to lemody]
-
76749:
[HSW] DOTA world lighting has no effect
[RESOLVED FIXED; assigned to olvaffe]
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76858:
Dota 2 texture corruption
[RESOLVED WORKSFORME; assigned to idr]
-
77207:
[ivb/hsw] batch overwritten with garbage
[RESOLVED FIXED; assigned to kenneth]
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77589:
[r600g] Source engine game stopped working (bisected)
[RESOLVED FIXED; assigned to mesa-dev]
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77596:
[r600g] random and reproducible crash in Left 4 Dead 2 (bisected)
[RESOLVED WORKSFORME; assigned to mesa-dev]
-
79373:
Non-const initializers for matrix and vector constructors
[RESOLVED FIXED; assigned to cody]
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79417:
r600-cayman: GPU lockup in Planetary Annihilation (PTE 66705) on HD6950
[RESOLVED INVALID; assigned to dri-devel]
-
79948:
[i965] Incorrect pixels when using discard and uniform loads
[RESOLVED FIXED; assigned to cody]
-
80018:
[HSW] Ambient occlusion glitch in Planetary Annihilation on Intel HD4600
[RESOLVED NOTOURBUG; assigned to idr]
-
80419:
XCOM: Enemy Unknown Causes lockup
[RESOLVED MOVED; assigned to dri-devel]
-
80500:
Flickering shadows in unreleased title trace
[RESOLVED FIXED; assigned to mike]
-
80584:
XCOM: Enemy Unknown incorrect hair rendering
[RESOLVED FIXED; assigned to dri-devel]
-
83908:
[i965] Incorrect icon colors in Steam Big Picture
[RESOLVED FIXED; assigned to cody]
-
84155:
Incorrect fog of war effect in Wasteland 2
[RESOLVED NOTOURBUG; assigned to idr]
-
84570:
Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting
[RESOLVED FIXED; assigned to mesa-dev]
-
84663:
high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME
[RESOLVED FIXED; assigned to dri-devel]
-
86720:
[radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)
[RESOLVED FIXED; assigned to i.kalvachev]
-
86747:
Noise in Football Manager 2014 textures
[VERIFIED FIXED; assigned to kenneth]
-
87076:
Dead Island needs allow_glsl_extension_directive_midshader
[RESOLVED FIXED; assigned to mesa-dev]
-
87364:
Flickering objects in Goat Simulator
[RESOLVED INVALID; assigned to intel-3d-bugs]
-
87389:
[ILK] HL2 & CS:Source water shader broken
[RESOLVED FIXED; assigned to chrisf]
-
88780:
Several Unity3D-based games render with "foggy blueish overlay"
[RESOLVED FIXED; assigned to dri-devel]
-
88781:
Unity3D based games exhibit problems with texture scaling in menus on high resolutions
[RESOLVED NOTOURBUG; assigned to dri-devel]
-
89377:
[radeonsi] "Hand of Fate" is stuck on SIGPWR/SIGXCPU after start
[RESOLVED NOTOURBUG; assigned to dri-devel]
-
91342:
Very dark textures on some objects in indoors environments in Postal 2
[RESOLVED FIXED; assigned to dri-devel]
-
91969:
[radeonsi][bonaire] Stalls with Borderlands 2
[RESOLVED WORKSFORME; assigned to dri-devel]
-
92059:
[radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor"
[RESOLVED FIXED; assigned to dri-devel]
-
92557:
[3D Games] [HSW/SKL/BXT] Euro Truck simulator 2 stops unexpectedly when the game is loading
[RESOLVED FIXED; assigned to idr]
-
92755:
[APITRACE] Shadow of Mordor locks up R600
[RESOLVED MOVED; assigned to dri-devel]
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92944:
[Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
[RESOLVED FIXED; assigned to dri-devel]
-
92999:
[APITRACE] Shadow of Mordor missing fonts in menu
[RESOLVED NOTABUG; assigned to dri-devel]
-
93475:
Saints Row IV causes GPU lockup on Linux
[RESOLVED FIXED; assigned to dri-devel]
-
93528:
GPU hang with Borderlands 2 on X1C3
[RESOLVED DUPLICATE; assigned to idr]
-
93840:
[i965] Compiler backend uses too much stack with Alien: Isolation
[RESOLVED FIXED; assigned to idr]
-
95308:
[radeonsi] Hangs after some minutes on Team Fortress 2
[RESOLVED DUPLICATE; assigned to dri-devel]
-
95346:
Stellaris - Black/super dark planets
[RESOLVED FIXED; assigned to mesa-dev]
-
96602:
[radeonsi] Dreamfall Chapters: one shader fails to compile, minor visual corruption
[RESOLVED FIXED; assigned to dri-devel]
-
96622:
[radeonsi,apitrace] "Dreamfall Chapters: The longest Journey" shows visual corruption
[RESOLVED NOTOURBUG; assigned to dri-devel]
-
96762:
[radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas
[RESOLVED FIXED; assigned to dri-devel]
-
97340:
[radeonsi] POSTAL 2 freezes during shader compilation
[RESOLVED FIXED; assigned to t_arceri]
-
97890:
Kerbal Space Program freezes randomly when DRI3 is enabled
[RESOLVED NOTOURBUG; assigned to intel-3d-bugs]
-
98238:
Witcher 2: objects are black when changing lod on Radeon Pitcairn
[RESOLVED FIXED; assigned to dri-devel]
-
98239:
saints row 3: performance is limited by flushes
[RESOLVED WORKSFORME; assigned to dri-devel]
-
98263:
[radv] The Talos Principle fails to launch with "Fatal error: Cannot set display mode."
[RESOLVED INVALID; assigned to mesa-dev]
-
98272:
Europa Universalis IV, Hearts of Iron IV, and Stellaris fail to display anything on XWayland
[RESOLVED FIXED; assigned to wayland-bugs]
-
98693:
Mad Max: Long lags when VRAM full
[RESOLVED NOTABUG; assigned to dri-devel]
-
98795:
Rendering regression in radeonsi running mad max
[RESOLVED WORKSFORME; assigned to dri-devel]
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98848:
Master of Orion flickering / window destroy
[RESOLVED FIXED; assigned to intel-3d-bugs]
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98856:
DIRT: Showdown broken graphics with Mesa built with -Ofast
[RESOLVED NOTABUG; assigned to dri-devel]
-
98996:
Counter Strike: Global Offensive performance on Radeon Polaris
[RESOLVED WORKSFORME; assigned to dri-devel]
-
99136:
Blood Effects corrupt graphics in Total War: Warhammer
[RESOLVED INVALID; assigned to dri-devel]
-
99194:
Saints Row IV and Unturned cause GPU resets
[RESOLVED FIXED; assigned to dri-devel]
-
99656:
strange planets on star conflict and game crashes if textures set to high
[RESOLVED MOVED; assigned to intel-3d-bugs]
-
99730:
Metro Redux game(s) needs override for midshader extension declaration
[RESOLVED FIXED; assigned to mesa-dev]
-
99762:
"Black Mesa" not launching
[RESOLVED NOTOURBUG; assigned to dri-devel]
-
99813:
F1 2015 rendering broken at medium quality
[RESOLVED FIXED; assigned to intel-3d-bugs]
-
99923:
HITMAN (2016) having lighting and artefacting, and overly light room.
[RESOLVED FIXED; assigned to dri-devel]
-
99995:
Dirt showdown very low fps (~3fps) after update mesa
[RESOLVED MOVED; assigned to nouveau]
-
100019:
[bdw] GPU hang and application crash in Pillars of Eternity (steam)
[RESOLVED WORKSFORME; assigned to vladimir.campos]
-
100069:
Dirt: Showdown bad performance and broken rendering with enabled advanced lightning
[RESOLVED MOVED; assigned to dri-devel]
-
100089:
[regression] [bisected] Space Run rendering issues
[RESOLVED MOVED; assigned to dri-devel]
-
100166:
Colored terrain/tents in Shadow of Mordor during weather storms
[RESOLVED MOVED; assigned to dri-devel]
-
100239:
Incorrect rendering in CS:GO
[RESOLVED MOVED; assigned to dri-devel]
-
100400:
[Solved] Game Valhalla Hills crash on startup
[RESOLVED MOVED; assigned to dri-devel]
-
101384:
[Hero Siege] si_shader: segfault in libLLVM-5.0.so.1
[RESOLVED MOVED; assigned to dri-devel]
-
101675:
Peace, Death! crashed on start-up
[RESOLVED MOVED; assigned to dri-devel]
-
101739:
An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly
[RESOLVED FIXED; assigned to dri-devel]
-
101978:
[bisected] war thunder performance reduced by ~28%
[RESOLVED INVALID; assigned to dri-devel]
-
102518:
[apitrace,backtrace] Crash in _mesa_is_bufferobj during load of "XCOM 2: War of the Chosen"
[RESOLVED NOTOURBUG; assigned to mesa-dev]
-
103907:
[gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
[RESOLVED FIXED; assigned to dri-devel]
-
103915:
Undertale crashes on startup (compiling shaders?)
[RESOLVED MOVED; assigned to dri-devel]
-
104602:
[apitrace] Graphical artifacts in Civilization VI on RX Vega
[RESOLVED FIXED; assigned to dri-devel]
-
104809:
anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest
[RESOLVED FIXED; assigned to intel-3d-bugs]
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105426:
[regression] Mesa-18.0rc4 - black screen in some Valve games when run under Wine
[RESOLVED FIXED; assigned to dri-devel]
-
106151:
[amdgpu][vulkan] GPU hang (Vega 56) while running game (Rise of the Tomb Raider)
[RESOLVED FIXED; assigned to mesa-dev]
-
106224:
"Medieval 2 Total War" will sometimes crash system on a R9 270 card
[RESOLVED FIXED; assigned to dri-devel]
-
106287:
18.0.1 introduced glitches in Dying Light
[RESOLVED DUPLICATE; assigned to dri-devel]
-
106594:
[regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions
[RESOLVED FIXED; assigned to Mathias.Froehlich]
-
106875:
The game Anima Gate of Memories has artefects
[RESOLVED MOVED; assigned to mesa-dev]
-
106877:
The game Rise of the Tomb Raider lead to GPU hang when I try in same place jump into the hole.
[RESOLVED FIXED; assigned to mesa-dev]
-
109319:
[radeonsi] Two Point Hospital: rendered in mostly black on an Oland XT GPU
[RESOLVED DUPLICATE; assigned to dri-devel]
-
109331:
Empire Total War - Graphical Corruption
[RESOLVED FIXED; assigned to dri-devel]
-
109461:
[amdgpu/radeonsi,HAWAII] Hand of Fate 2 leads to GPU lock up (display powered off, SSH works, keyboard dead): "flip_done timed out"
[RESOLVED MOVED; assigned to dri-devel]
-
109925:
Age of Wonders 3 - Vertical lines on Main Menu (Linux native via Steam)
[RESOLVED MOVED; assigned to mesa-dev]
Bug 77449
does not block any bugs.
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